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Sleeping dogs gameplay
Sleeping dogs gameplay









So how did UFG create such a solid and entertaining gangland romp, despite the chaotic development process? We spoke to the game's senior producer, Jeff O'Connell to find out.

sleeping dogs gameplay

It had promise.Īnd then came Activision, a tarnished license and, eventually, the threat of cancellation. But it was a dark, brutal and interesting concept. It was an ambitious project for United Front Games, a Vancouver studio that had been formed only a couple of months before by ex-staff from nearby publishers such as EA and Rockstar. This engaging thriller started out two years ago as Black Lotus, a mature open-world adventure set in Hong Kong and heavily influenced by the city's action movie directors: Ringo Lam, Johnnie To, John Woo. Somewhere toward that end of the spectrum is Sleeping Dogs, the unexpected summer hit that's keeping Darksiders 2 from the top of the charts. Then there the unqualified success stories, titles such as Half Life 2 and Resident Evil 4, that manage to overcome nightmarishly protracted and complex back stories to achieve greatness. and Gran Turismo 5, games that speak of greatness while still baring the scars of mid-cycle calamities and vast engine rebuilds. You get the true monstrosities – Duke Nukem Forever, Daikatana, Too Human – but you also get those flawed gems such as Spore, S.T.A.L.K.E.R.

sleeping dogs gameplay

Games that emerge from development hell are rarely dull.











Sleeping dogs gameplay